The dialogue is a lot funnier and a lot less portentously ambiguous than the short trailer that dialogue is interactive, in that you can choose how to respond to your boss over the radio or choose not to respond at all and there's more detail than simply canned-animating your way between rope checkpoints, as there's umpteen items in the environment you can fiddle with, each with associated chatter and more responses based on what you use it for.ĭevelopers Campo Santo are a small studio formed by some familiar names, like the aforementioned Sean Vanaman, plus Jake Rodkin from Walking Dead, Nels Anderson from Mark of the Ninja, famed graphic designer Olly Moss, and musician and former Double Finer Chris Remo. Watch live video from camposanto on Twitch If you don't want to see the game but do want more information, you might consider skipping to the 22-minute mark, by which time the playthrough is over and the devs answer questions from the Twitch audience. I didn't find this particularly spoiler-y, because I was skeptical about the game beforehand and so didn't mind seeing 15-20 minutes of some early parts of the game through the controls of designer and writer (and former Walking Dead dev) Sean Vanaman. Is it Dear Esther with a walkie-talkie? Is it Gone Home in a forest? Is there a pursuing sasquatch among those trees?Īnswers come in this livestreamed playthrough, which is altogether more impressive and exciting than the trailer, and embedded below. The trailer raised a lot of questions about the exact nature of your interaction with that game world though. The company has not yet announced a timescale for international availability.Five days ago, the Firewatch trailer attracted plenty of oohs and ahhs: a first-person narrative exploration game in which you play a newly-hired recruit into the thrill-a-minute world of watching-for-fires, set in a very pretty forest. More details on the service are available on the official announcement. As a reward for those actually spending money, anyone buying a game or DLC costing more than $4.99 will receive a free Twitch Crate with randomly-selected Twitch micro-transaction rewards. If they do so, a five percent cut of the proceeds will be shared with the streamer responsible for driving the sale - though this only applies to members of the Twitch Partner programme who have opted in to the commerce programme. To differentiate it from rivals like Steam, Twitch's storefront will rely on the streamers themselves as a marketing tool in the hope that someone watching a Let's Play of For Honor - as an example - might be tempted to click through and purchase the game themselves. Launched today as a US exclusive and expanding over the coming week, Twitch claims the initial library will total around 50 games plus in-game content, including Ubisoft's For Honor and Tom Clancy's Ghost Recon: Wildlands, Telltale Games' The Walking Dead and Minecraft: Story Mode, Hi-Rez Studios' Smite and Paladins, Paradox Interactive's Tyranny, Trion Worlds' Atlas Reactor, Double Fine Productions' Broken Age and Psychonauts, Campo Santo's Firewatch, Jackbox Games' Jackbox Party Pack 3, and Digital Extremes' Warframe - in other words, some, but far from all, of the most popular games for streaming on the site. Now, the company is looking to work with Amazon's retail experience to break into the digital distribution market and has opened an official storefront with a revenue-sharing model that will allow selected streamers to earn five percent of games sales driven from their streams. Originally tipped for acquisition by Google then gazumped by Amazon, Twitch targets the gaming market with the ability to live-stream gameplay footage and webcam overlays from PCs and consoles. Amazon-owned video streaming platform Twitch has officially opened the doors of its own software store, announcing an initial library of around 50 titles and their associated downloadable content.
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